Good video video games know what they’re. A robust sense of self-awareness about their strengths and weaknesses — it may very well be the sport’s narrative chops or its mechanical robustness — make for video games that do not undergo from an identification disaster. It additionally prevents video games from feeling bloated and scatterbrained. However a concentrated method can force-fit a straitjacket onto a recreation, as properly, leaving it feeling like a one trick pony.
Stellar Blade, the debut recreation from Korean studio Shift Up, can be laser-focussed on its singular skillset. As an action-adventure title, it zeroes in on the motion with admirable aptitude, but it surely purposefully avoids complexity in virtually each different division to ship an expertise that continually urges you ahead and deeper into its fight playground with barely any significant distractions alongside the way in which.
If you need a extra rounded expertise out of your online game, when you want significant facet quests, an affecting story and three-dimensional characters, then Stellar Blade will cease wanting ticking the fitting bins. However, if a 20-hour single-minded rush by monster-infested ranges, adorned with kinetic motion, difficult boss fights, and flashy visuals, sounds interesting to you, then it’s going to serve precisely what it guarantees.
Stellar Blade can be not utterly barren in relation to concepts: its grotesque monster designs, whereas spinoff, are fascinating and sometimes anachronistic, becoming the nightmarish world of Bloodborne greater than the slick ruins of planet Earth in Stellar Blade, thus making for an unsettling expertise at any time when they present up; the wonderful in-game music not solely underscores the frenetic fight, but in addition accentuates the idle time between the encounters; and the sport is nearly completely paced between cascading sections of breathless motion and idyllic moments of reduction.
After which, there’s the a lot talked about character design for the protagonist, Eve, an area soldier dropped onto a post-apocalyptic Earth to save lots of the remnants of humanity and take down the violent, monstrous species that roams the planet. Eve is designed as an E-girl, with anime eyes, flowing silky hair, voluptuous physique and skin-tight outfits to match the entire persona. It is nothing you’ve got not seen in anime and different types of on-line media earlier than, but it surely actually stands out within the video video games medium. Video games have lengthy been accused of designing their feminine characters from a hyper-sexualised male gaze (suppose Lara Croft in Tomb Raider) and the medium has usually veered into sexist and stereotypical depictions of girls usually.
That is to not say that video games haven’t had iconic sturdy feminine characters — you possibly can criticise Lara Croft’s design, however the character took a lifetime of her personal past video video games and reclaimed her sexuality to emerge as maybe one of many earliest and longest enduring intercourse symbols within the medium. And she or he had the persona to match. Even when you’ve not performed Tomb Raider video games of Lara as feisty, clever and indefatigable. It is a testomony to the characters’ aura that she later went on to be portrayed by Angelina Jolie in Tomb Raider movies. The identical goes for Bayonetta, one other online game heroine identified for her risqué character design and persona. The leather-clad witch by no means shies away from embracing her femininity and is simply as able to drop an indecent innuendo as she is prone to drop you lifeless.
The identical, nevertheless, can’t be mentioned for Eve. Her overtly sexual depiction is aggressively incongruous together with her boring, flat persona. She would not have the boldness and charisma to match the in-your-face suggestiveness of her character design. She’s neither as embracing as Bayonetta, nor as empowered as Lara to personal her sexuality, thus making her persona really feel like a hormonal teenager’s thought of what horny is meant to be. Heck, Eve would not even have an thought of who she is. Had the designers at Shift Up paid as a lot consideration to her persona and identification as they did to her bottom, the Stellar Blade heroine in all probability would not have ended up seeming like a intercourse doll with a sword.
Stellar Blade is just not aiming for narrative excellence both. There is a useful story about an Earth left to its ruinous destiny after people misplaced a struggle to Naytibas — monstrous, blood-thirsty creatures that now infest the planet. Pushed away from their dwelling and now dwelling in a colony in area, people ship an airborne squad of angelic warriors to defeat the Naytibas and take again what was misplaced.
Eve and her squad are dropped into the center of the battle, and we’re taken by a fast tutorial part that dives into the fundamentals of attacking, blocking, dodging and parrying. Many of the squad is misplaced throughout a planetfall gone unsuitable and Eve quickly loses her mentor, Tachy, to a Naytiba assault. She barely survives the Naytiba encounter herself and escapes with the assistance of Adam, a human scavenger who survived the preliminary battle and remained on the final human settlement on the planet.
The story then takes predictable routes as Eve gathers her power and embarks on a journey to save lots of mankind and eradicate the Elder Naytiba, the chief of the monsters. She’s aided by Adam, who guides her method by the devastated planet, and Lily, an engineer from an earlier expedition, who crafts new gear items and upgrades for her. There are some twists alongside the way in which and a final-act revelation that threatens to upend the character of the battle itself. However the narrative by no means rises above being merely serviceable.
The characters lack any depth past the archetypes they inhabit, and the voice performing is delivered as flat as a slice of bread. The writing is usually expository, and we barely get to know extra concerning the folks on the display, their motivations and wishes. Eve and her allies work together in robotic methods, going by the motions of their programming — they may as properly speak in binary. There is no dramatic or emotional thrust to the story and the sky-high stakes are left feeling weightless at each essential flip. And as a recreation that tries so onerous to be horny, Stellar Blade is paradoxically utterly sexless. Past the caricature of provocative physicality and juvenile eroticism, the sport and its characters lack any actual attract and sexual pressure.
Eve is meant to be this overpowered interstellar soldier with a superbly sculpted physique and a military of skills at her disposal. She carries a sword the scale of a streetlamp that she makes use of as a hairpin when she’s not in fight! She ought to be cocksure and witty, dropping foes and jokes in the identical breath. However she principally turns up meek and not sure of her personal place and objective on this planet. Eve is ostensibly introduced as a dress-up Barbie meant for the male fantasy — change her cute outfits and swap out one schoolgirl haircut for one more earlier than you head to battle.
But it surely’s the battle half in Stellar Blade that distinguishes itself whilst the remainder of the elements fail to rise above generic online game design. Shift Up has acknowledged taking inspiration from PlatinumGames’ acclaimed action-RPG, Nier: Automata, each in its themes and its motion. And whereas Stellar Blade’s fight lacks the flexibility of the 2017 basic, you possibly can clearly see the similarities within the kineticism of the strikes. The fight within the recreation is flashy, primarily based on chained combos and particular Beta skills that include exaggerated animations and deal devastating injury.
The fight fundamentals are what you’d anticipate: you memorise enemy assault patterns, dodge or parry incoming assaults and hit again with chained assaults linked to particular button mixtures. Whenever you dodge or counter an enemy at simply the fitting second earlier than the assault lands, you execute an ideal dodge or parry and get an opportunity to riposte and deal again injury. These defensive and offensive actions slowly replenish the Beta gauge, which permits gamers to utilise Beta abilities in fight. These particular skills, triggered by holding down the left bumper on the DualSense controller and urgent corresponding face buttons, include distinctive animations and deal excessive injury to the enemy’s well being or shields.
Later within the recreation, you additionally unlock Burst abilities, activated by holding down R1 and corresponding face buttons, that lead to huge area-of-effect assaults able to inflicting injury to a number of foes. These are a number of the flashiest strikes in Stellar Blade, often accompanied by an extended winding-up animation and an explosive influence.
Apart from these particular skills and melee assault combos dealt together with her sword, Eve additionally has quite a lot of ranged assault choices at her disposal. You start with a collection of grenades that deal injury to enemy well being or shields and later improve your drone to double as a flexible firearm that may discharge customary slugs, a charged laser assault, homing missiles, shotgun shells and extra. Improve modules obtained through exploration and fight helps you to additional improve the capabilities of the firearm. Whereas these ranged assaults do not fairly exchange the melee fight, they create a little bit of useful firepower that can be utilized in tandem with the sword assaults.
Stellar Blade additionally permits for a little bit of perfunctory stealth: you possibly can slowly stroll up behind an enemy or place your self on a ledge above them and hit the triangle button when the contextual immediate comes up on the display to execute them in a single blow. These executions replenish the Beta gauge and as soon as upgraded, could be chained collectively to take down a number of enemies. These stealth interactions, nevertheless, are a bit clunky and you’ll typically find yourself not locking into the contextual execution motion and as a substitute set off an ordinary heavy assault and alert the enemy of your presence.
The platforming and exploration sections in Stellar Blade undergo from comparable jank. Whereas normal motion within the recreation — operating, sprinting and leaping — work as anticipated, when a mixture of those is required to be carried out with precision in particularly designed platforming sections, the sport simply falls aside. The sport loses all fluidity and slickness throughout these sections and Eve appears like she’s been straitjacketed together with her animations feeling stiff. A few of these platforming sections are additionally functionally damaged. Later within the recreation, you unlock the wall operating skill and shortly meet platforming sections the place it’s a must to chain wall runs to achieve throughout extensive gaps. I did not die in the whole recreation as a lot as died in these sections. Leaping off a wall run into one other is so imprecise and clunky that these sections grate towards the final slickness of the remainder of the sport.
Motion video games dwell and die on the altar of their fight methods, and with story and characters taking a backseat in Stellar Blade, the scrutiny falls onto its motion gameplay. Right here, Shift Up’s recreation provides a superb account of itself. Fight in stellar blade is weighty, however by no means weighed down. There is a satisfying crunch to the motion, but it surely additionally feels flowing and freeform. Whereas assault inputs are restricted to an ordinary and a heavy assault, there are sufficient combos right here for assaults to not really feel repetitive. Beta and Burst abilities convey a little bit of aptitude to the fight and significant ability tree updates hold bringing new skills to the desk.
Whereas the final design of the Naytibas is restricted to a choose few foes that hold repeating throughout ranges, it is the boss encounters that actually stand out. Bosses in Stellar Blade have distinct monstrous designs and require you to be fast in your toes and sensible about if you select to cease being defensive and assault. To be clear, these fights are nowhere close to as tough as those in Soulslike video games, although Stellar Blade adapts a number of tenets from the style and presents them in a extra accessible method. However these encounters are all the time thrilling and enjoyable, and the wonderful visuals and rousing music assist promote a way of scale and a sense of “this s**t is epic and funky!”
However what I loved extra had been the moments of idyllic reduction that punctuate these kinetic encounters. Earlier than and after taking over massive, imply bosses or teams of enemies lining a selected part of the extent, you come throughout camps that allow you to relaxation and replenish your consumables. These camps basically act as bonfires from Darkish Souls, providing a reduction from the risks that litter the map, but in addition respawning Naytibas you’ve got slain within the degree when you sit down and relaxation.
Past the useful objective of the camps, nevertheless, I used to be extra taken by their aesthetic enchantment each time they popped up in a degree. They’re introduced as a curated area evoking a nostalgic thought of recreation. There is a cozy chair, a report participant enjoying chill tunes that you would be able to cycle by, a merchandising machine that acts as store for objects and consumables, and a large parasol protecting all of it to provide a way of a seashore trip or a lazy weekend within the yard. The camps themselves aren’t novel in any respect, however their visible juxtaposition towards the monster-infested ruins of planet Earth creates an fascinating motif.
Stellar Blade shines within the visible division usually, too. Even when there’s little persona to the artwork design, there is a staggering quantity of polish to every thing on display. The sport’s illustration of a post-apocalyptic planet is never recent, and you’ll see it borrowing concepts from completely different types of media which have come earlier than. But it surely all appears so good! Strolling by ruined metropolis blocks and dimly lit, dilapidated interiors is an immersive expertise. And Stellar Blade additionally usually pauses at sure factors to allow you to admire the apocalypse, presenting gorgeous vistas of a devastated planet. The linearity of the sport, too, lends itself to the graphical constancy seen throughout ranges, every of which brings a definite aesthetic.
Stellar Blade is just not an open-world recreation, but it surely does open up after the primary act of the story if you attain the final surviving human settlement of Xion. Right here, the sport helps you to bask in some uninteresting and repetitive facet quests and presents, for the primary time, a map of the open part to allow you to discover the town and its surrounding wilderness. It is telling, however not shocking, that this open space feels lacklustre in comparison with the extra compelling visible aesthetics and design of the linear ranges. Stellar Blade is a PS5 unique and the efficiency on the console remained constant for me, with anticipated framerate dips in demanding sections. It could, nevertheless, be a perfect candidate for a PC port down the road, with its slick graphical presentation a perfect match for the platform.
In the case of action-adventure titles that put their fight methods within the highlight, Stellar Blade has entered a really aggressive subject. By de-emphasising narrative, characters and ancillary gameplay options, it makes an attempt to go toe-to-toe with video games that concentrate on real-time melee fight. But it surely additionally pales compared to action-heavy video games like Satan Could Cry, Bayonetta, Nier, and Remaining Fantasy. And it would not assist Shift Up’s trigger that these titles additionally convey extra than simply enjoyable hack-and-slash fight to the desk.
DMC and Bayonetta video games have all the time had a definite persona, and Remaining Fantasy, regardless of leaning in the direction of real-time motion fight in current titles, has all the time positioned its sturdy characters, significant RPG methods and sprawling tales entrance and centre. Stellar Blade would not do this. Shift Up has additionally clearly tried to enchantment to a sure sensibility with its lead character design. Nevertheless, a protagonist provocative on the floor, however utterly unremarkable in each different layer beneath can solely carry the attract to date. Finally, Stellar Blade is held up its enjoyable fight and slick presentation, but it surely’s persistently held again by virtually every thing else.
Professionals
- Enjoyable and flowing fight
- Slick visible presentation
- Glorious music
- Participating boss fights
- Camps!
Cons
- Weak story and characters
- Overtly sexualised character design
- Lack of significant facet content material
- Repetitive encounters
Ranking (out of 10): 7
Stellar Blade launched April 26 solely on PS5
Pricing begins at Rs. 4,999 for the Customary Version on PlayStation Retailer for PS5.